

Currently building learning worlds, experimental games, and other oddities.

how i think
I design beyond screens. I focus on behavior, systems, and how people experience the world over time.


Research-driven, but scrappy
I look for real behavior, not just reported answers.

Systems over screens
I design flows, feedback loops, and long-term engagement. Not just UI.

Story as a tool
Narrative isn’t decoration. It helps people understand what to do and why.

Intentional friction
I remove friction when speed matters. I add it when trust and decision-making matter.

0 → 1 product thinking
I’ve worked at the earliest stages of products. Defining direction, shaping experiences, and building systems from the ground up. Strategy dear Watson.
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Turning ambiguous ideas into tangible products
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Defining both product and brand simultaneously
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Working across research, design, and concept development
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Building for real users, not ideal scenarios

about
I’m a product designer based in Minneapolis,Mn... working at the intersection of UX, storytelling, and emerging tech. My background spans research, product design, and creative experimentation. I’m especially interested in how AI can feel more intuitive, human, and even a little playful.

I also draw a lot, build games, and occasionally create things that spiral into their own little universes.






