
Currently building learning worlds, experimental games, and other oddities.

how i think
I design beyond screens. I focus on behavior, systems, and how people experience the world over time.


Research-driven, but scrappy
I look for real behavior, not just reported answers.

Systems over screens
I design flows, feedback loops, and long-term engagement. Not just UI.

Story as a tool
Narrative isn’t decoration. It helps people understand what to do and why.

Intentional friction
I remove friction when speed matters. I add it when trust and decision-making matter.

0 → 1 product thinking
I’ve worked at the earliest stages of products. Defining direction, shaping experiences, and building systems from the ground up. Strategy dear Watson.
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Turning ambiguous ideas into tangible products
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Defining both product and brand simultaneously
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Working across research, design, and concept development
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Building for real users, not ideal scenarios

about
I’m a product designer based in Minneapolis, MN, working at the intersection of UX, storytelling, and emerging tech.
My background spans research, product design, and creative experimentation, with a focus on making AI feel more intuitive, human, and even a little playful.

I also draw a lot, build games, and occasionally create things that spiral into their own little universes.







